What the Online Gaming Bill 2025 Means for Dream11, Nazara and Other Leading Platforms?

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Ashna Goel

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Image with Title: What the Online Gaming Bill 2025 Means for Dream11, MPL, Nazara Technologies and More ?
Table Of Contents
  • What Does the Online Gaming Bill Entail?
  • MeitY: India’s Online Gaming Regulator
  • Government's Rationale
  • Impact on Online Gaming Industry
  • What Industry Associations Are Saying
  • Key Takeways
  • What This Means for the Future of Online Gaming

The Online Gaming Regulation Bill, 2025, formally known as the Promotion and Regulation of Online Gaming Bill, 2025, was cleared by the Union Cabinet on August 19, 2025, and is expected to be introduced in Parliament soon. 

The move marks a significant step in India’s approach to regulating the online gaming sector, with a particular focus on money-based games that involve real-money transactions. Leading platforms such as Dream11, Rummy Circle, Nazara Technologies are likely to be directly impacted. The bill’s primary aim is to safeguard users and maintain the integrity of the gaming ecosystem.

Let’s take a closer look at what the bill proposes, its likely impact on the industry, and what it could mean for major gaming companies.

What Does the Online Gaming Bill Entail?

  • The bill seeks to prohibit online money games that involve betting and wagering, of money or anything of monetary value.
  • The bill restricts advertisements that promote money-based gaming platforms and also bars banks and financial institutions from processing transactions linked to such games.
  • There are strict penalties for violations, including fines ranging from ₹50 lakh to ₹2 crore, imprisonment of up to three years, and even the potential shutdown of platforms.
  • The bill also holds celebrities and influencers accountable, imposing strict penalties on those who endorse or promote illegal betting or gambling platforms, to curb misleading promotions.
  • The Online Gaming Regulation Bill, 2025 officially recognizes and supports e-sports and other non-money-based games. E-sports are defined as skill-based competitions played in virtual environments with recognized rules and standards, clearly distinguished from betting or wagering activities.

MeitY: India’s Online Gaming Regulator

  • The Ministry of Electronics and Information Technology (MeitY) has been designated as central regulator under the Online Gaming Regulation Bill, 2025, responsible for compliance, licensing, monitoring, and promoting responsible gaming practices.
  • Its role highlights the government’s view of online gaming as a tech-driven sector, with plans to establish a dedicated regulatory authority under MeitY to oversee the industry, including distinguishing between skill-based games (permitted) and real-money games (prohibited).

Government's Rationale

  • User Protection & Addiction Control: The bill seeks to address gaming addiction, financial distress, and financial fraud, aiming to create a safer and more responsible online environment.
    In July, 2025, ED froze assets worth over ₹284 crore of Probo Media (online gaming platform 'Probo’) for alleged illegal gambling and reports from cybercrime authorities of players losing money to deceptive gaming apps including unauthorized debits, underscore the need for stricter regulation.
  • Financial & Security Risks: Real-money gaming has been linked to money laundering and potential terror financing, highlighting the importance of oversight.
    In June 2025, the ED seized ₹388 crore from networks including Mahadev Online Betting, uncovering complex money laundering and illegal betting activities,
  • Balanced Approach: While e-sports and skill-based games are encouraged, the government is taking a strict stance against betting and wagering. Officials admit that while this may lead to some job losses in the short term, the focus is on protecting users and society from gambling-related risks.

Impact on Online Gaming Industry

  • India’s online gaming sector, valued at $3.7 billion in 2025 (WinZO–IEIC report, supported by FICCI-EY), has been shaken by the proposed bill and now stands at a critical stage that may influence its growth trajectory.
  • Nearly 86% of the sector’s revenue comes from real-money formats such as fantasy sports, poker, rummy, and other transaction-based games, making them the most affected by the bill. 
  • The proposed bill is expected to significantly affect platforms like Dream11, Rummy Circle (Games24x7), Winzo, GamesKraft, 99Games, KheloFantasy, My11Circle, PokerBaazi, and Adda52(Delta Corp), as a large share of their revenue depends on real-money gaming formats.
  • PokerBaazi is owned by Moonshine Technologies. Nazara Technologies holds about 47.7% stake in Moonshine, making it the largest shareholder, and its stock fell 12.84% following the news.

What Industry Associations Are Saying

  • Concerns over Blanket Ban:  Industry bodies like the Internet and Mobile Association of India (IAMAI) and the All India Gaming Federation (AIGF) have warned that an outright ban on real-money games could hurt innovation and lead to significant job losses in the sector.
    These associations are urging the government to adopt balanced, forward-looking rules that protect users while supporting sustainable growth of the online gaming industry, rather than imposing prohibitive measures.

Key Takeways

  • The bill could significantly disrupt the revenue streams of companies dependent on real-money gaming, potentially leading to job losses or restructuring
  • Companies may need to modify their business models  to comply with the new regulations,potentially shifting focus toward skill-based or non-monetary gaming formats
  • Compliance with new regulations is likely to increase operational and compliance costs  for gaming platforms

What This Means for the Future of Online Gaming

The Online Gaming Regulation Bill, 2025 marks a turning point in India’s digital economy. By banning real-money gaming formats, promoting e-sports, and setting up a dedicated regulatory framework, the bill aims to create a safer and more transparent gaming ecosystem. While it poses challenges for platforms dependent on money-based games, it also opens the door for structured growth, investment, and global competitiveness in the Indian e-sports sector.

As the bill moves through Parliament, it will be crucial for industry players, investors, and users to closely track its progress and prepare for the significant changes it will bring to the online gaming industry.

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